sorceresslite: (in the way you choose to do them)
Elinór "Ella" Caílte ([personal profile] sorceresslite) wrote 2015-07-23 12:04 am (UTC)

☘ ʟᴇᴠᴇʟ ᴛʜʀᴇᴇ sᴘᴇʟʟs -- ᴛᴡᴏ ᴋɴᴏᴡɴ (5/ᴅᴀʏ + 1)

Lightning Bolt Evocation
Casting Time: 1 standard action
Range: 120 ft.
Area: 120-ft. line
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
  • You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area. The bolt begins at your fingertips. The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell’s range permits; otherwise, it stops at the barrier just as any other spell effect does.


  • Phantom Steed Conjuration
    Casting Time: 10 minutes
    Range: 0 ft.
    Effect: One quasi-real, horselike creature
    Duration: 1 hour/level (D)
    Saving Throw: None
    Spell Resistance: No
  • You conjure a Large, quasi-real, horselike creature. The steed can be ridden only by you or by the one person for whom you specifically created the mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it. The mount has an AC of 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points +1 hit point per caster level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 20 feet per caster level, to a maximum of 240 feet. It can bear its rider’s weight plus up to 10 pounds per caster level. These mounts gain certain powers according to caster level. A mount’s abilities include those of mounts of lower caster levels.
    8th Level: The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.
    10th Level: The mount can use water walk at will (as the spell, no action required to activate this ability).
    12th Level: The mount can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground.
    14th Level: The mount can fly at its speed (average maneuverability).

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