sorceresslite: (like a smooth jazz music station)
Elinór "Ella" Caílte ([personal profile] sorceresslite) wrote 2014-01-17 06:07 am (UTC)

☘ ʟᴇᴠᴇʟ ᴛᴡᴏ sᴘᴇʟʟs -- ᴛʜʀᴇᴇ ᴋɴᴏᴡɴ (6/ᴅᴀʏ + 2)

Scorching Ray: Evocation
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels) (35 ft.)
Effect: One or more rays
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
  • You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage. The rays may be fired at the same or different targets, but all bolts must be aimed at targets within 30 feet of each other and fired simultaneously.


  • Flaming Sphere: Evocation
    Casting Time: 1 standard action
    Range: Medium (100 ft. + 10 ft./level)
    Effect: 5-ft.-diameter sphere
    Duration: 1 round/level
    Saving Throw: Reflex negates
    Spell Resistance: Yes
  • A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 2d6 points of fire damage to that creature, though a successful Reflex save negates that damage. A flaming sphere rolls over barriers less than 4 feet tall. It ignites flammable substances it touches and illuminates the same area as a torch would. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. It can be extinguished by any means that would put out a normal fire of its size. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. It cannot push aside unwilling creatures or batter down large obstacles. A flaming sphere winks out if it exceeds the spell’s range.


  • False Life Necromancy
    Casting Time: 1 standard action
    Range: Personal
    Target: You
    Duration: 1 hour/level or until discharged; see text
  • You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).

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